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I think this cutscene is the best example why XIII fans love the characters as much as they do. XIIIs cast is no different than any other FF cast in the sense of having multiple character types all combining together to make a cast you want to see until the end. This cutscene really shows off the best of the XIII cast imo. The sheer vivid interaction between the characters is great! Like when Vanille asks hope if he's alright and he sarcastically answers backs. Or when fang and lightning team up to save the two ect. I'd somehow forgotten about this scene!
It shows all characters entering the new world, via airship, as is the game's staple method of travel to vastly new regions. Gran Pulse looks amazing and the character banter is probably the most in depth the FF series has ever seen with such a short about of dialogue and short length fast paced cutscene. In one rapid and yet elegantly executed escape you learn about every member on the team just a little, and just enough (except maybe Sazh, but you've already seen him get Brynhildr sound you got back story regardless:P it's definitelyy newly realised favourite scene.
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Only one entry per user to any giveaway unless otherwise stated by the giveaway poster. Under special circumstances, we allow giveaways to require users to visit a page outside the subreddit, but that must conform to our. Check the PCMR communities elsewhere: Chats: Charity:. Nt that CG movies could get even more detail?
I mean like those lips, those skin texture, so far most cg movies (pixar/dreamworks) can't pull a really realistic skin texture just yet. Not really, no. CG movies and DirectX do not really share a relationship of any kind.
With Dreamworks/Pixar and whatever, skin etc is more of a style question, than one of possibility. Sure, there's stuff that's not really feasibly now because it's too computationally intensive, but don't forget that Dreamworks and Pixar don't need to be rendered in real time!
Final Fantasy XIII-2 to ship on a single Xbox 360 DVD Technical re-jigging has reduced the original FFXIII’s three-disc requirement on Xbox 360 to just one disc for the remastered FFXIII-2. It’s like magic. The Xbox 360 DVD version of Sqare Enix’s re-engineered Final Fantasy XIII-2 will fit on a single disc, a physical media saving of two-thirds compared to the original Final Fantasy XIII, which shipped on three. Game director Motomu Toriyama told Famitsu that use of more real time cut-scenes and less reliance on the prerendered ones that FFXIII was so fond of has helped reduce the amount of data on the disc.
The PlayStation version will ship on one Blu-ray disc. Final Fantasy XIII-2 is due out in Japan In December on PS3 and 360, with a US and European launch coming at the end of January and beginning of February 2012 respectively. Thanks, RPG Site.
Well thanks a lot xbox M$fing winkers i hope the ps3 one still has them try my LBP2 BUZZ quiz level: http://lbp.me/v/wx-k51. I highly doubt it, Square Enix have loved their pre-generated cutscenes for ages and they will more than likely continue with them.You gotta remember FFXIII was an extremely long game more than anything, there wasn't even that many CGI scenes iirc. I'd take a guess that the game is set in a smaller set of enviroments compared to XIII, and uses the whole time travel mechanic to lengthen the game out more, that way they have alot less of everything and can fit it in a smaller space.
Twitter Steam. I have a pap2t with 2 separate voip providers. I wish to connect a phone only to line 2 and place outgoing calls only from line 2.
I want incoming calls on line 1 to ring on the phone connected to line 2. I realize this is the functionality of the spa1001 - howeverI have a pap2t. I tried using the cfwd feature but maybe I had the address incorrect. The strange thing though is when I tried the cfwd feature incoming calls from my mobile phone would not go through.
In addition, calls placed from the other voip line would go to random people. Of course I want the transfer to not count as a call from line 1 to line 2 so I dont want it registering with the voip provider. I did enable call without reg on line 1 and answer without reg on line 2. Any suggestions? I just registered. OK Im the newest one here.
I am hosting a customer that wants FTP to update his web site, but I dont want him in the cgi-bin. He also needs to get to the cgi-bin through an ADMIN function of a cgi program from a browser with a different logon, but this does not let him see the code in the cgi-bin. How can I have 2 different FTP logons, one for me - Unlimited, and one for him - Limit the cgi-bin, but still let anyone with the program password to a program in the cgi-bin still function? My humble thanks in advance to all you Gurus (who constantly amaze me) for any and all guidance. Jim PS What is a poll? I just check it, so I guess Ill find out.
I just registered. OK Im the newest one here. I am hosting a customer that wants FTP to update his web site, but I dont want him in the cgi-bin. He also needs to get to the cgi-bin through an ADMIN function of a cgi program from a browser with a different logon, but this does not let him see the code in the cgi-bin. How can I have 2 different FTP logons, one for me - Unlimited, and one for him - Limit the cgi-bin, but still let anyone with the program password to a program in the cgi-bin still function? My humble thanks in advance to all you Gurus (who constantly amaze me) for any and all guidance.
Jim PS What is a poll? I just check it, so I guess Ill find out.
JBoss Enterprise Application Platform 6.1 I am migrating from an older vesion to Oracle AppServer to JBoss. I was using the same instance of AppServer for both WAR applictaion deployments and cgi programs. From what i found, JBoss does not support CGI.
If it does not, i still can use an external Apache server to handle cgi. There are 2 questions 1) Does JBoss support cgi? 2) If not, can i configure JBoss to forward all calls to.cgi-bin. to another server on the same machine listening on a different port The intention is to avoid making changes to the applications issuing cgi calls, to use a different port. I have the Playstation Vita version, and have beat it. I also have played the demo of the 3DS version. And let me say this-disappointment.
The game isnothing like the console version (gotta get it, but have played it). The cutscenes are very low quality in terms of looks, and the levels are bland and boring.
No voice acting outside of cutscenes, too. My least favorite part hast to be the lack of the free roam inGotham City mode. I mean, that gives the console game staying power after you've gotten every one of those collectiables. I would have loved to fly around Gotham and explore, but that has proven to work bad on 3DS (LEGO City Undercover: The Chase Begins, anyone?), and they wanted to keep the handheld version the same on both systems, which I can understand. After the boring and shortstory (final boss is kinda cool at least) is over, you can either replay for fun or collectables, or you have Justice League mode. You fight baddies, switching characters around every round, which culmates in a boss fight.
It's very frustrating, and the only real reason to play is boredom, the free character (Metro Station for Deathstroke/Slade=worth it), or those stinkin' trophies. The variety of characters is good, but with so little to do after the end of story mode, you should find it cheap if you can. Pros +Good varied characters +Easy trophy game on Vita (no, I'm not one of those addicted to achievments people) +Cutscenes are entertaining and voice work is phenomnal Cons -No free roam -Boring story -Not very deep or fun -Cutscenes rendered horribly -Bland graphics -3D isn't that good on 3DS Overall: 6/10 So, you have any thoughts? Post them, and no you don't have to do a big review like I did. Plow, that's meh name! That name again is Mr.
I have the Playstation Vita version, and have beat it. I also have played the demo of the 3DS version. And let me say this-disappointment. The game isnothing like the console version (gotta get it, but have played it). The cutscenes are very low quality in terms of looks, and the levels are bland and boring. No voice acting outside of cutscenes, too. My least favorite part hast to be the lack of the free roam inGotham City mode.
I mean, that gives the console game staying power after you've gotten every one of those collectiables. I would have loved to fly around Gotham and explore, but that has proven to work bad on 3DS (LEGO City Undercover: The Chase Begins, anyone?), and they wanted to keep the handheld version the same on both systems, which I can understand. After the boring and shortstory (final boss is kinda cool at least) is over, you can either replay for fun or collectables, or you have Justice League mode.
You fight baddies, switching characters around every round, which culmates in a boss fight. It's very frustrating, and the only real reason to play is boredom, the free character (Metro Station for Deathstroke/Slade=worth it), or those stinkin' trophies. The variety of characters is good, but with so little to do after the end of story mode, you should find it cheap if you can. Pros +Good varied characters +Easy trophy game on Vita (no, I'm not one of those addicted to achievments people) +Cutscenes are entertaining and voice work is phenomnal Cons -No free roam -Boring story -Not very deep or fun -Cutscenes rendered horribly -Bland graphics -3D isn't that good on 3DS Overall: 6/10 So, you have any thoughts?
Post them, and no you don't have to do a big review like I did. Plow, that's meh name! That name again is Mr. I need some help on Calling a CGI rpogram from servlet / JSP immediately. In my servlet after I save all my data to DB, I have to call a CGI.
After the CGI gives the response back, then I have to forward to a Specific page. I have some problems here. How do I get a response back from the CGI and how do I handle this. I want to have a mechanism, where I wait for the cgi to respond for say 5 seconds and if the CGI does not respond, then I just want to go ahead with my processing. I dont want to keep waiting.
I can not use threads here as I have some limitations. I dont know how to make the program wait. Any help in this regards is greatly appreciated.
Hi My first post here so WELCOME EVERYBODY Im a new confixx user, and from the beginning I have 2 problems with my server (Debian with Confixx3) First of the problems - I get 404 for every cgi script I try to run in the cgi-bin directory I created for few added domains at user account. Users are allowed to use cgi scripts.
When I run them via shell as root they work fine, chmod is 755 and perl is located in /usr/bin/perl as it is configured in script As admin and reseller I even try to activate CGI/Perl outside cgi-bin - it did not help Any Idea why this happens? Best regards, Chris. The CGI execute runs on the phone. The CiscoIPPhoneExecute is a POST to the phone asking it to call up to three services (ExecuteItem's). You can use ASP, JSP, Servlets, PHP etc to invoke this, it's a standard HTTP POST. You can even use windows scripting host (ie vbscript, jscript) to invoke this.
Not sure if you've seen this yet: And also, Cisco Developer Support has a number of sample applications that push the execute to the phone. Join the developer program if you are not yet a member: You can find examples of ASP/ASP.NET and probably JSP code that does this in these forums (search history), on the net, and in the IP Phone SDK examples. When CGI script dont work after a migration, one thing to check is that the cgi-bin folder has the correct ownership. For example, after I did migrations from 8.6 to 10.4.4, cgi-bin was ftpuser.psacln but should have been ftpuser.psaserv You would normally get a different error (permission denied) in the logs, and a 500 Internal Server Error on the screen, when this is the case, so this almost certainly isnt whats causing your problem. But I thought Id mention it here just in case it helps someone in the future. See http://kb.parallels.com/en/430.
Hi after i played both SCEA SCEJ demo of catherine both played in 16:9 ratio so i bought it off the SCEE store the 1st sec i put it on i know it sobby, deep silver like with dead island can't do games well, there 2 issues hope the upcoming patch fix these, 1 is sound issue when trish speaks, but what was worse as well was the game was in 4:3 ratio not 16:9 my telly is a SD but ff13 ff13-2 both look good in widescreen 16:9 lastly when is the patch to make super easy like SCEA has with fixes. If i dont get a fix expect me to ask you A refund SCEE. Hi after i played both SCEA SCEJ demo of catherine both played in 16:9 ratio so i bought it off the SCEE store the 1st sec i put it on i know it sobby, deep silver like with dead island can't do games well, there 2 issues hope the upcoming patch fix these, 1 is sound issue when trish speaks, but what was worse as well was the game was in 4:3 ratio not 16:9 my telly is a SD but ff13 ff13-2 both look good in widescreen 16:9 lastly when is the patch to make super easy like SCEA has with fixes. If i dont get a fix expect me to ask you A refund SCEE. Cutscenes, as in video, are only available in Unity Pro. There are 2 alternatives in the free version though: You can render out your video in an image sequence (instead of having video, you have 5,000 or however many frames in your video) and play every frame one after another.
You can create animations for your game objects for the 'cutscene'. By using Mechanim, you can play cutscenes realtime as an animation instead of using rendered video. Both can work. The first one isn't so performance-friendly, while the second one isn't graphics-fancy as without bloom effects, motion blur, etc., you may not get the right effect (but it all depends). If you have Unity Pro, you can look at this to play videos instead of an image sequence.
This is the post to end all Order 1886 debates. I would share proof. But youtube has taken down PlayThrough walkthroughs. Which had the full walkthrough. But you can see other walkthroughs on youtube. Unlike they have taken down. I used the Saveform website, and saved all playthrough walkthrough before it was taken down.
And I just timed ALL Gameplay. When i say gameplay. I am not talking cutscenes, walking, talking, interacting. I am talking pure just cover shooting. And gues what folks. Its ONLY 2 Hours 15 Minutes of gameplay.
So the other 3 hours 45 minutes. Is cutscenes, and interactive stuff. And you only have 7 sections of gameplay. Inwhich it should be half. As most places look, feel the same. So no variety at all.
And i am not joking. Ony 7 times you go into a shoot out, within this 6 hour game. Games are about gameplay. Anyone that says its about story, are kidding themselves. Here is the time line below. All times are correct. As i used a stop watch when I watched it.
So here you go fanboys. Enjoy your 2 hour gameplay. Gameplay 118 MinutesGameplay 228 MinutesGameplay 313 MinutesGameplay 423 MinutesGameplay 511 MinutesGameplay 620 MinutesGameplay 721 Minutes = 134 Minutes 2 Hour, 14 Minutes. Hi, Ive upgraded my Plesk for Windows on a W2K3 Server with SP2 from version 8.2 to 8.3.
During the upgrade everything ran fine. After the upgrade to 8.3 i have now several PHP errors on my php-sites. I run PHP 5.2.5 as CGI-application (set by Plesk Control Panel) On my PHP-sites i receive now the following error: CGI Error The specified CGI application misbehaved by not returning a complete set of HTTP headers.
If i use the PHP as ISAPI extension (in Plesk Control Panel) everything works fine. But i would like to run PHP as CGI-application. Has anybody an idea about the CGI-error i receive while running PHP as CGI-application? Kind Regards, thodie. Nearly two years i got my ps3, slim version 320gb(not ultra slim), but when i play some specific games like fifa series(playing, cutscenes, menu,etc), god of war series(only cutscenes), assasin creed(only cutscenes) my ps3 microfreezes about 1 second and fifa cant play like this, in gow and ac series cutscenes microfreeze then sound and video timing cant sync, sound is coming after video about 1 second so what is my problem and how can i fix this? Also may i ask, can i lost my tropies,save datas,etc. After chancing ps3's HDD?
How can i keep them?note: i can play PES series, naruto series, bleach soul resureccion, dynasty warriors gundam 3 without microfreezing thx for your help. Is it the original HDD or a replacement?
I remember people reporting that some WD Scorpion Green/Blue's causing freezing issues, this is what i'd read about them: This drive will work fine on a Windows computer but the drive's power management doesn't play nice with the PS3 and causes frequent 5-10 second pauses in games and the XMB. I have also read that a similar problem occurs when using this drive in a Mac. The problem is that the drive's firmware constantly trying to park the drive head and spin down the platters after 4 seconds of disk inactivity. The next time the PS3 tries to access the disk, the XMB or the game will freeze while the PS3 waits for the disk to spin back up. This is a known issue with WD's Scorpio green and blue drives.
Kurt Russell Guardians Of The Galaxy 2 Cgi
Google for WD aggressive head parking and you will find lots of forum posts on the subject. Although My old (phat) PS3 (RIP) had a WD Scorpion Blue 320GB and that didn't display the above issues. Follow the previous suggestion regarding Safe Mode, but it could well be that your HDD is developing a fault and may need replacing, in which case, heed the above warning. Online PS gaming since 2003 - http://www.oaps.org. I've a problem with perl/cgi configuring on jboss AS GA.
I've a Perl script connect to OLEDB does something. I'm developing a web application with netbeans 7, j2ee, and jboss AS. I'd want call my Perl script when an action occurred. For example: An user inserts your own data click a button and I'd want my javascript/ajax function sends data to Perl script. Perl script receives these data and creates HTML web page with something. How can I configuring Jboss AS 4.0 GA for running perl/cgi script automatically, when it get called?
Now, I am using 2 server for this: jboss for j2ee and Apache http server for perl/cgi. When an action occurred my jsp launch apache http url for perl(positioned below cgi-bin).
This Function but I'd not want use 2 web servers. Thanks and regards. We use NES4.0 with iAS6 sp2 on Solaris 2.8 We found that our NES iAS-plugin configuration allows the client to use various arbitrary URL's to call an iAS component (in our case applogic), namely the creazy looking links below surprisingly all work: (the normal documented way to call an applogic is Interestingly, the latter normal case allows any capitalization of applogic name while the former weird cases require exact capitalization.
As far as I can tell, the reason you can call an applogic like this is because we have in our obj.conf '/cgi-bin' and '/c' paths resolve to name='cgi' object which then (as iPlanet Installation Guide stipulates) calls 'gxrequest' iAS plugin function which then for some reason resolves the request to iPlanet, no matter what. We believe the possibility to call iAS components this way is not good, specifically, it creates problems protecting applogic URL's, etc. We use NES4.0 with iAS6 sp2 on Solaris 2.8 We found that our NES iAS-plugin configuration allows the client to use various arbitrary URL's to call an iAS component (in our case applogic), namely the creazy looking links below surprisingly all work: (the normal documented way to call an applogic is Interestingly, the latter normal case allows any capitalization of applogic name while the former weird cases require exact capitalization. As far as I can tell, the reason you can call an applogic like this is because we have in our obj.conf '/cgi-bin' and '/c' paths resolve to name='cgi' object which then (as iPlanet Installation Guide stipulates) calls 'gxrequest' iAS plugin function which then for some reason resolves the request to iPlanet, no matter what. We believe the possibility to call iAS components this way is not good, specifically, it creates problems protecting applogic URL's, etc. Only a small issue, but worth bringing up never-the-less. I just watched the latest FF13 trailer off PSN, I'll just ask you to fast forward to 6 minutes 32.
Does anybody else agree this voice actress has the worst accent ever?! It sounds like a cross between Amy winehouse and Oliver twist - cue 'I'am a cockney geeeeezzzeeeer!' I hope to god this isn't a main character or I might have to buy ear plugs with my copy.
Putting that aside, this trailer is epic, I can't wait. The cutscenes appear to be the best i've seen in a game to date. Only thing that puts me off is the menu system in the battle mode. Eddie-Valentino wrote:OmegaPyrate wrote: It's sad how people complain about American accents all over a game, and then when something a little different comes up. They complain.:I The main point of my post was that having lived in London most of my life, the accent just sounds ridiculous. If it is an attempt at an English accent, why not use an english voice actress? Its not a case of 'compalining about something a little different' i'm complaining about poor voice acting.
Message Edited by Eddie-Valentino on 02:02 PM I thought they were going for Australian. Cgi Gives 500 error message Cgi will not work on my server unless executed by comman line su-ed to root, I have tryed the following. Cp psa-suexec suexec and restarted server. Checked permissions, is 755 groug is psaserv 3. Checked to see if cgi is on in httpd.conf log says.2004-01-24 11:55:10: uid: (10006/domain) gid: (1) cmd: test.cgi domain log says.Sat Jan 24 11: error client ip.ip.ip.ip Premature end of script headers: test.cgi Sat Jan 24 11: error client ip.ip.ip.ip failed to open log file /var/log/httpd/suexeclog Sat Jan 24 11: error client ip.ip.ip.ip fopen: Permission denied Can any one help? Continuing my studies using Perl for writing cgis in Tiger, I managed to construct two files, env.cgi and env1.cgi. One works, the other gets an 'Internal Server Error'.
The two files compare to be identical using BBEdit. Their permission strings are identical using ls.
What else could be different about them? I bought a ps3 slim 2 days ago together with 2 games, Final Fantasy XIII and Gta IV. Sadly, I noticed I have a lot of Frame Rate issues with the Gta game, especially when driving a car at medium to high speeds. With Final Fantasy I haven't had so much frame rate issues so far. The only places I got frame rate issues was during cutscenes from time to time. And example of a cutscene where I had a bit of frame rate issues was here (video doens't contain frame rate issues) I had frame rate issues at the point where snow stands up and at the point where they zoom out. But when I continued playing and had the cutscene being played again.
It didn't show frame rate issues on those places. I still have some frame rate issues on some places in cutscenes. But a mediocre amount of the played cutscenes. Is my ps3 already broken?
Thanks for your help. I watched all of the cutscenes from LEGO Batman 2 DC Superheroes, and I think it would make a cool movie. The cutscenes alone are almost a hour, so if they replaced the parts where the player plays through with some new footage they add on, I think it would make a cool movie sort of like the LEGO Star Wars specials on Cartoon Network! Then, they could sell it on dvd with an exclusive minifigure or something. I'm not sure that they would do this but I think it would be kind of cool. What do you guys think?
Keep Brickfilming,JRsutliveCreator of the 'Brickfilms' and 'Brickfilm Help Center' topics. Prior to 10.2, which began offering the Parallels-built httpd with SNI support, we used the CentOS httpd. With new installs of 10.2, if we choose to use the centos apache, now the behavior of the psa-suexec prevents cgi scripts from running because the Plesk default for cgi-bin is 750 with ownership set to OWNER: psaserv. Game tuts register community.
With the psa-suexec that comes with 10.2 when you choose to not install the Parallels httpd package, suexec refuses to run them until we re-set the permissions on cgi-bin to 755 with ownership set to OWNER: psacln. This of course leaves you with the choice of either running Parallels httpd, which weve found consumes huge amounts of memory and takes forever to restart, or we have to manually fix every single site that gets added to correct the permissions. When I upgraded to 8.2.1 CGI vi's stopped working, is this a known problem or have I mis-configured the system? I have upgraded from 8.2 to 8.2.1, re-installed Internet Toolkit 6.0 ( from May 2007 distribution ) and applied ITK 6.0f1 Patch.vi.
No other LV installation on my mnachine is configured to use the Toolkit or run a Web Server. Did mass compile on InternetTK and my CCI.vi WebSite GWebServer share port 81 Document root is./LabVIEW 8.2.1/www Internet config files are located at./LabVIEW 8.2.1/internet/http/conf srm.cfg contains the following line: ScriptAlias /cgi-bin/ cgi-bin/ The VI's are being found, but create a temporary copy and open front panel and do not run. I get the same behavior when I use CGI Template.vit.
Or CGI/examples. Any help would be welcome. Im trying to allow the use of.htaccess files in the cgi-bin directory of the clients folder. The client has 2. Cgi-bin and httpdocs.
Ive set it so he can use.htaccess files in httpdocs directory fine but when I set the rights to cgi-bin,.htaccess files are not working Am I doing something wrong? Ive set the following in the vhost.conf # PHP CGI configuration Directory /usr/local/plesk/apache/vhosts/special-cgi/xxx.com AllowOverride All Options None Order allow,deny Allow from all /Directory Please help.
Im trying to allow the use of.htaccess files in the cgi-bin directory of the clients folder. The client has 2. Cgi-bin and httpdocs. Ive set it so he can use.htaccess files in httpdocs directory fine but when I set the rights to cgi-bin,.htaccess files are not working Am I doing something wrong? Ive set the following in the vhost.conf # PHP CGI configuration Directory /usr/local/plesk/apache/vhosts/special-cgi/xxx.com AllowOverride All Options None Order allow,deny Allow from all /Directory Please help. Smegzilla wrote:zee54 wrote:Prophecy2k wrote: FF XIII FF vs XIII are both two separate games, with two different stories (dif characters, plotetc). However the world that they're set in is the same (I think).
Looking forward to both:-) Yeah all I've heard on it is that Versus would be like the darker side to the game or something like that. Sounds good though, we'll have 2 FF games to play at once. Do you think each game will still be just as long and involved as previous ones in the series (clocked up nearly 200hrs on ff12) or do you think each will be shorter seeing as we have 2 versions of the game?? They're not different 'versions' of the same game. They're two separate games.
Yeah I read a couple of articles during my lunch break and noticed by mistake. It seems FFXIII will obviously be the usual RPG we all come to love and Versus will be more ofa spin offAction game. Let's hope it's just as good. Thanks for thehelp guys and guyettes Simples. Juniorff808 wrote: After the IOS8 update the music no longer plays and neither do the cutscenes. You must pause and skip cutscenes I order to continue or it will just stay frozen. Except the cutscenes were Luke and yoda raise the xwing out of the swamp, it will not allow you to select skip there for you are stuck at that point.
Welcome to the LEGO Community, and hank you for your feedback Juniorff808! We will pass it on to our technical team for review. ▒█▀▀█▒▀█▀▒█▀▀█░█▀▀█▒█▀▀▄░█▀▀█▒█░░░▒▒█░▒█░░░▒█▄▄█▒█░▒█▒█▄▄█▒█▄▄█▒▄█▄▒█▄▄█▒█░▒█▒█▄▄▀▒█░▒█ Moderation activate!Sig made by orkslayer55. I have to use both cgi and fastcgi in same directory.obj.conf configuration. /Object. NameTrans fn='pfx2dir' from='/fcgi' dir='/iWS61sp4/docs/(.).FCGI' name='fcgicgi'.
NameTrans fn='pfx2dir' from='/fcgi' dir='/iWS61sp4/docs/(.).CGI' name='cgi'. Service type=magnus-internal/fcgi fn=responder-fastcgi app-path='/iWS61sp4/docs/fcgi/tiny-fcgi.fcgi' min-procs='2' max-procs='4' /Object Object name='fcgicgi' ObjectType fn=force-type type=magnus-internal/fcgi /Object Object name='cgi' ObjectType fn=force-type type=magnus-internal/cgi Service fn=send-cgi user='$user' group='$group' chroot='$chroot' dir='$dir' nice='$nice' /Object But only 'fcgicgi' is working cgi application shows the error for host XXXX trying to GET /fcgi/GkipoALL.CGI, handle-processed reports: HTTP2205: The request method is not applicable to the requested resource. Hello, We are trying to use the new Wordpress toolkit, but when we try to install an instance it says this: Contact your service provider for assistance. Upgrade the system PHP CLI to version 5.3.0 or later, or set the correct path to the PHP CLI in the clipath option of the phphandler utility for a custom PHP handler. Screenshot: Now that would not be a problem if the requirements were not met, but there are installed PHP versions that are higher than 5.3 and the website is configured to us these versions. Brakkar, thanks for your reply.
Unfortunately I only have access to Client level CP (I am a web hosting reseller). So all I can do is to enable the CGI support for my webusers. I have created cgi-bin in the webusers folder but of course it did work out that way. Putting the cgi script in the domains cgi-bin will certainly work but only domain owner (myself) can have the access while what I really want is to let my webusers manage their own cgi-bin.
Twilight Breaking Dawn Part 2 Cgi Baby
Is asking my host admin to reconfigure the Plesk the only choice I have? 1) Works: an applet that is invoked inside a web page named 'success.html' as usual with the html code: applet code='CustomJ.class' WIDTH=775 HEIGHT=30/APPLET 2) Works: an applet that is invoked inside a cgi script named 'getPage.cgi' with the cgi code: print 'Location: n n'; 3) Doesn't work: an applet that is invoked inside a cgi script named 'producePage.cgi' which generates a webpage on the fly with the cgi code: print 'Content-type: text/html n n'; print 'html n'. Print 'applet code='CustomJ.class' WIDTH=775 HEIGHT=30'; print '/APPLET n'. Why do I want the cgi script 'producePage.cgi which is producing the webpage on the fly to work (option 3)?
Because I want the web page which the applet resides on to remain an unknown url from the surfers. The option 1) and 2) was working with the CustomJ.class and success.html in the same directory: 'The getPage.cgi on option 2) was located in the 'directory. On option 3) since, on my host, any cgi scripts doesn't work if it resides in the 'I have had to locate the producePage.cgi on the 'directory. Knowing that for security reasons the java file must reside on the same directory as the html page, I have had to move the CustomJ.class on the 'directory. So both files, CustomJ.class and producePage.cgi were in the same directory: 'The error message I get from the java console is: Exception: java.lang.ClassNotFoundException: CustomJ.class I've tried the following producePage.cgi code with no luck: A) print 'applet code='CustomJ.class' WIDTH=775 HEIGHT=30'; print '/APPLET n'; B) print 'applet codebase='cgi-bin/' code='CustomJ.class'.
C) print 'applet codebase='./cgi-bin/' code='CustomJ.class'. D) print 'applet codebase='/' code='CustomJ.class'. E) print 'applet codebase='./' code='CustomJ.class'. I'm sure that I'm not the first one to go through this matter, so if It recalls you something, please let me know.
Notice that I've tried everything on a related Topic: 'When doesn't 2 + 2 = 4?!?!?' But since his author wrote 'Still don't really know what was causing the error.'
It doesn't really help me to solve my case. I've found the answer on the Active perl mailing list.
About a year ago, someone was encountering the same problem that I had and someone else has given him the solution: The following snippet of code works with an applet started by a cgi script with print 'Content-type: text/html n n'. Print 'applet codebase='code='CustomJ.class'; print '/applet'; with the files located as follow: CustomJ.class in producePage.cgi in Illinc. Hi All, My requirement is I have to disable the default standard checkin page under new checkin link, not removing the default value in stdnav.idoc under coremenuitems. Please help me is there any another way to disable default value on new checkin link. @dynamicdata CoreMenuItems@?commatable indexedColumns='id' defaultValues='urlIncludeName:stdcoremenuitemlink'? I just ordered my FF13 from ebay which is coming fromJapan. Yes it will be inJapanese but thats the main reason i bought it plus the fact that i cant wait to play it so i just bought it im not sure if theEnglishversion will have theJapanesevoices but if it dosntthat'sa let down, so will take make some people buy theJapaneseversion?
As i think the FF series is best inJapanese, your opinions? 'We're not tools of the government or anyone else! Fighting was the only thing. The only thing I was good at, but. At least I always fought for what I believed in.' Gray Fox / Frank Jaeger'Find something to believe in.
And find it for yourself. And when you do, pass it on to the future.'
TheNomadic1 wrote: Whats wrong with leona lewis shes an incredible singer, with an amazing voice. The song suits the game too. Your right yh she is, and yh it does, however i do prefer the japanese language over english in games and yes i do speak japanese. I somewhat prefer the japanese sound track. But as soon as i complete it i will get the english version 'We're not tools of the government or anyone else! Fighting was the only thing. The only thing I was good at, but.
At least I always fought for what I believed in.' Gray Fox / Frank Jaeger'Find something to believe in. And find it for yourself. And when you do, pass it on to the future.'